Thank you for visiting the Anew: The Distant Light press kit page. Here you will find a variety of media and information useful for blog and website article publication. For additional information, interview and podcast requests, or any other PR related requests, please email Jeff Spoonhower at firstname.lastname@example.org.
Game Key Art
Studio Key Art
Anew: The Distant Light is an open-world, action-exploration game for PC and console platforms. You are a child with limited resources, waking up on a distant alien moon, twenty light years from Earth. You must carry out a mission of critical importance. Battle, puzzle, and journey through an exotic and dangerous world. Seek out game-changing equipment, upgrades, vehicles, and companions to expand your options for combat and exploration. Inspired by classic games like Metroid, Cave Story, and Dark Souls, Anew: The Distant Light will appeal to fans of platforming, combat, exploration, and visual storytelling.
Key Gameplay Features
- Explore a huge, diverse, open game world
- Unlock the power of your home ship
- Collect, upgrade, and master game-changing weapons and equipment
- Pilot powerful machines and vehicles
- Navigate dynamic, harsh surface conditions to discover rare creatures and hidden secrets
- Solve the mystery of your missing co-pilot and save a dying Earth
Anew: The Distant Light is the first game from Resonator, a two-man independent video game studio founded by veteran game developers Steve Copeland and Jeff Spoonhower. Resonator aims to create new interactive worlds with exciting stories, fun gameplay, and beautiful art and sound. Steve and Jeff are thrilled to be able to focus their time and energy on producing awesome, original titles for PC and consoles.
Team Member Bios
Steve Copeland: Resonator Co-Founder, Game Director, Programming, has been a Software Engineer, Senior Designer, and Lead Designer at Electronic Arts, Bioware, Westwood Studios, and Petroglyph on game franchises like Command & Conquer, Star Wars, and Lord of the Rings.
Jeff Spoonhower: Resonator Co-Founder, Art Director, Story, Sound, has worked as a Senior Animator, Lead Cinematic Artist, and Senior Video Editor at Electronic Arts, Sony Computer Entertainment of America, Volition, and 2K Games on projects like Borderlands 2, Bioshock 2, Saints Row 1-4, Uncharted: Golden Abyss, Syphon Filter, NFL Street, and many more. Jeff is an Assistant Professor of Film and Digital Media Production at the University of Notre Dame. He teaches courses in computer animation, sound and music design, and creative development.