Jeff here. I recently had the opportunity to chat with Ellie Punn at the gaming website The Orange Bison about Anew. We chatted about the development of the game, the story, art style, music, and much more. Here’s a link to the article – enjoy!
We are thrilled to announce that we are now an officially licensed Xbox and PlayStation developer! We’ll have more news for you regarding console development specifics in the coming months.
Hi guys! Jeff here. I had a great time chatting with Larry Charles and Brandon Pham at the Game Dev Unchained Podcast yesterday. I discussed my career in AAA development, teaching in higher education, and creating indie games full time. The podcast is embedded below (some adult language).
These guys are awesome! If you are at all interested in game development, or are currently working in the industry, definitely subscribe to their podcast, as they chat with developers each week about the nitty-gritty of working in games. Here’s a link to their site: https://soundcloud.com/gamedevunchained. You can also find their podcast on iTunes.
Check out a small snippet of underwater exploration and combat in Anew: The Distant Light! The underwater areas in our game will be exotic, vast, and a lot of fun to experience.
We are excited to launch our series of teaser “Transmission” videos, which offer a brief glimpse into the world and gameplay of Anew: The Distant Light. Be sure to watch in 1080p, 60fps!
We will release new Transmission videos on a regular basis, so please keep an eye on the blog, sign up for the newsletter on the website, subscribe to our YouTube channel, and follow/like us on Facebook and Twitter.
Last week was a good week for Anew: The Distant Light – thanks for all the likes, and for signing up for the newsletter on the website! We’ve also been picked up by a few gaming websites and have a commitment from one outlet on a multi-part story coming next year!
Here’s the press roundup:
Today is the birthday of the blog dedicated to our indie game, Anew: The Distant Light.
This is Jeff, the fella who is doing all of the art, animation, story, and sound design in the game. It’s good be here, nice to meet you.
Steve is other half of Resonator – our indie studio. Steve is responsible for some insane, mind-bending math and coding, which makes all of my artwork, animations, and visual effects come to life on screen in an interactive fashion.
If there’s something you’d like to know, or are interested in, feel free to leave a comment!